it is one of the least versatile schools and focuses almost entirely on maximizing your spell damage.

It only boosts the effects of the two wizard cantrips that require a saving throw, making it as situational as it gets.Older players might be surprised to see abjuration so high on this list.

That’s… Bonkers.

Try out what works for you!Remember, these rankings only briefly touch on the best and worst features of each subclass. This way, you quarter damage from Fireballs, and halve it if you fail the save.

Even the higher-level features like Shapechanger and Master Transmuter are only situationally useful. Not amazing, but you get free proficiency in Medium Armor. Focused Conjuration makes it harder to lose concentration on your summoning spell and Durable Summons boosts their HP significantly. The good news is that if you want a deep dive, we have a comprehensive breakdown of each school linked below!While much of this list is up for debate, few players will dispute that Transmutation sits at the bottom of the list.

While each school has a distinct set of spells, these rankings are focused on the specific features of the subclass.

While it has a lot in common with Abjuration, War Magic is even stronger when it comes to saving throws and avoiding attacks entirely.Arcane Deflection is central to this subclass, and it allows you to boost your AC or saving throw roll after you learn that an attack or effect hit you. This power is booster further at high levels by Deflecting shroud. Be safe, and then sorry if it ended up being just Scorching Ray or something.While Abjuration spells don’t normally care too much about your Spell DC, you still want your Intelligence to be as high as possible. They are there to exorcise demons, counter magical catastrophes, and close portals. It might not be the most interesting or creative type of spellcaster, but it’s hard to argue with how much fun it can be. Thank goodness Wizards of the Coast knew that these two spells would be important!Beginning at 10th level, when you cast an abjuration spell that requires you to make an ability check as a part of casting that spell (as in Counterspell and Dispel Magic), you add your proficiency bonus to that ability check.It’s pretty rare that you get a raw, numerical bonus to your ability checks, so this ability is pretty stunning! this is invaluable. That shouldn’t be an issue, however. You learn additional Wizard Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

You can keep the stone or hand it off to a party member, or even destroy it for a boost. Learn more with our Banneret 5E Guide.

Unfortunately, it requires the effect to center on you, meaning you’ll need to wade into the middle of combat for it to be useful. This is a major upside for you.Now, if that wasn’t enough, you also resist the damage of those spells you have Advantage against. The first, the Githyanki, have +1 Int, +2 Strength. Making things worse, the subclass only offers two features that directly improve your ability to conjure. At any point you can give yourself or another creature you can see one of those numbers instead of actually rolling. A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family.

A lot of Abjuration spells are designed to counter opponents, so you’d normally want to save them for lat-It’s Mage Armor. See the Future: Divination Wizard 5E.

Make no mistake; the spells in this school of magic are strong and interesting. Song of Defense is awesome, as it pads your HP. School of Conjuration Wizard 5E Guide | Rules, Tips, Builds, and MoreThe Best White Gaming Mouse in 2020 | Reviews + Buyers GuideThe arcane archer blends magic with ranged weapons.

It’s awesome. You should be far away, spamming spells and cantrips.

If this damage reduces the ward to 0 hit points, you take any remaining damage.At level 2, this health shield will probably have 7 HP.

Ranking the Fighter Subclasses in 5E | Fighter Archetypes 5E Rankings Circle of the Moon 5E Guide | Rules, Tips, Builds, and More Circle of Dreams 5E Guide | Rules, Tips, Builds, and More Circle of the Shepherd 5E Guide | Rules, Tips, Builds, and More Circle of the Land 5E Guide | Rules, Tips, Builds, and More Thanks.

The Diviner is a basic Wizard with a few insanely strong abilities.

It’s hard to beat this class if your goal is to be a utility caster. This school is pretty powerful, although it is somewhat bland flavor-wise.

But, the fact that the ward lasts until your next long rest limits your ability to best cast.While the ward has 0 hit points, it can’t absorb damage, but its magic remains.

Like Like. If this damage reduces the ward to 0 hit points, the warded creature takes any remaining damage.30 ft range is perfect; you never want to be more than 30 ft away from your party so they can help you if you get hit.While Arcane Ward is an incredible ability – able to take hits, and heal you – the Wizard is just not the class that should be taking hits.

Who doesn’t like spell damage, though?Sculpting Spells is a nice feature that lets you help friendlies avoid some or all of the AOE spell damage you dish out.

Counterspell and Dispel Magic was probably already what your party knew you for.

This magic can turn the tide of battles and be useful outside of combat, but only if you know how to wield it.The bulk of this archetype involves expanding your use of illusion spells.