Unless otherwise stated, the content of this page is licensed under Understanding and mastering the forces that draw bodies of matter together or drive them apart, the students of the Graviturgy arcane tradition learn to further bend and manipulate the violent energy of gravity to their benefit, and the terrible detriment of their enemies.
Some Channel Arcana effects require saving throws. Unless otherwise stated, the content of this page is licensed under When you use such an effect, the save DC equals your wizard spell save DC. The charmed creature's speed drops to 0, and the creature is incapacitated and visibly dazed.
The spell uses your spell attack bonus and save DC, and the spell treats the creature who released it as the caster for all other purposes.Once you create a bead with this feature, you can't do so again until you finish a short or long rest.Starting at 14th level, you can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome.
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Acid Splash: Orb deals 1d3 acid damage. While the weight of a creature is doubled by this effect, the creature's speed is reduced by 10 feet, and it has advantage on Strength checks and Strength saving throws.Upon reaching 10th level in this class, you can target an object or a creature that is Huge or smaller.Starting at 6th level, At 6th level, you've learned how to manipulate gravity around a living being: whenever you cast a spell on a creature, you can move the target 5 feet to an unoccupied space of your choice if the target is willing to move, the spell hits it with an attack, or it fails a saving throw against the spell.Beginning at 10th level, when another creature that you can see within 60 feet of you hits with a weapon attack, you can use your reaction to increase the attack's velocity, causing the attack's target to take an extra 1d10 damage of the weapon's type.Alternatively, if a creature within 60 feet of you takes damage from a fall, you can use your reaction to increase the fall's damage by 2d10.You can use this feature a number of times equal to your Intelligence modifier (a minimum of once).
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The spell is frozen in time at the moment of casting and held within a gray bead for 1 hour. Spellcasting As a student of Arcane Magic, you have a Spellbook containing Spells that show the first glimmerings of your true power. General Wikidot.com documentation and help section. See pages that link to and include this page. Find out what you can do. Check out how this page has evolved in the past. View and manage file attachments for this page.
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The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the secrets of the multiverse. View wiki source for this page without editing. Beginning at 6th level, you can use your Channel Arcana twice between rests, and beginning at 18th level, you can use it three times between rests. Something does not work as expected? As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. ; Div.
The object or creature must be Large or smaller. The target must use the result of the second roll.You can use this ability twice, and you regain any expended uses when you finish a long rest.Starting at 2nd level, you can add your Intelligence modifier to your initiative rolls.Starting at 6th level, as an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save DC. This bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage.
You regain all expended uses when you finish a long rest.Starting at 14th level, as an action, you can magically emit a powerful field of gravitational energy that tugs at other creatures for up to 1 minute or until your concentration ends (as if you were concentrating on a spell). Chronurgy Magic
Change the name (also URL address, possibly the category) of the page. When the duration ends, or if the bead is destroyed, it vanishes in a flash of light, and the spell is lost.A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. Click here to edit contents of this page. Wizard Spells by Name .
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