Smite's Hel season 6 builds page. 18 Votes. Cooldown - 160s.+10 Bonus Ability Damage Kill or Assist Lane Minions or Enemy gods to gain stacks. +10 Physical Power If the target has over 2000 Health, your ability bonus damage scales up. Cooldown - 130s.Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. Would you build Spear on her? +30 Magical Power THIS IS HOW YOU GET PENTA KILLS.

an hyper carry who can destroy tank with no diffiulty.

Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.Join one of the best Smite communities and share god guides, strategy ideas, streams and more! Such as building Lono's third after building either Heartward Amulet or Sovereignty and boots.This build give 20% CDR ,up to 29% damage reduction and 40% CCR.If you're not ready to give up 20% of your damage straight way only build Oni could be seen a a core item in this build, mostly to the fact that hera is still a mage at the end of the day and the 9% damage reduction will help with her engage. +10 Physical Power 6% of your Mana from items is converted to Magical Power. +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown +10% Cooldown Reduction

With gives good set up for Royal Assault to continue to slow effect or to ult and knock up the enemies.Hera is a mage with no escapes and relays on on good positioning and her 3 to stay safe. Kill or Assist Lane Minions or Enemy gods to gain stacks. Subsequent hits on the same target do half the bonus damage for the next 3s.PASSIVE - Your first ability cast gains 10% Magical Penetration. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. +10 Physical Power Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.Alright. SMITE: HOW TO BUILD ZEUS - Zeus Mid Build | Middle Lane + Guide (Smite Season 7) 2020 #Smite #Zeus - Duration: 37:28.
ROLE QUEST: SOLO Please keep this in mind while reading. In this guide, we'll be going over all the essential info you'll need to get started with... ROLE QUEST: MID: COMPLETED!PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown.

ROLE QUEST: MID HIGH ENERGY. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. You can see the most recently updated guides on the This build is based on current Hera, however I will be factoring in the buffs which Hera will be receiving in 5.20.Hera is a utility mage who brings a fair bit of CC and lane pressure.SMITEFire is the place to find the perfect build guide to take your game to the next level. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. +10 Physical Power Kill or Assist Lane Minions or Enemy gods to gain stacks. The initial countdown will not start until you leave the fountain.PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Other controling items can be used here, such as Divine Ruin or Gem of Isolation. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Subsequent hits on the same target do half the bonus damage for the next 3s.PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. After a bit of a break from Smite, I'm back and playing loads of Conquest now. +30 Magical Power At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. Cooldown - 150s.+10 Bonus Ability Damage The initial countdown will not start until you leave the fountain.PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. Each Assist is worth 1 stack. +10 Physical Power Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks.

I want to point out that you have significantly overcapped the CCR with the addition of The use of reinforced shoes here is mostly to help in the early game if your getting out boxed in duo. 37:28.