At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.This consumable deals 200 True damage to Jungle Monsters around you. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. This item can not be used if you have taken or dealt damage in the last 3s.
He seems like a great supporting characterProblem is, I’m usually a Fafnir (and love the short fuck) when I play supportSo, I wanted to reach out and see what people say: can Horus fill any other role than support?Main reason I ask this is because a friend (more experienced than me but I don’t know how true what he says is) said that I should have a God of every class and most roles I can play.I've seen Horus in Support/Solo/Jungle, but IMO he works best in SupportIf you take him solo you should try to coordinate with your team to still perform a support-style "peel for the backline/chase or setup with your ult" style in the mid/late team fights.I have Horus diamond, and I usually only play him support.
This effect cannot trigger more than once every 90s.+7 Power It is stupid good and hurts my soul when they go something else.Smite is a third-person multiplayer online battle arena video game developed and published by Hi-Rez Studios on PC, XB1, PS4 and Switch.Press J to jump to the feed. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. Cooldown - 140s.Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. +3 Gold per Minion Assisted +100 Health At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.AURA - Enemy gods within 55 units have their healing reduced by 25%.
Like most warriors, Horus is better built with defense/bruiser items. Stacks up to 3 times.AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.PASSIVE - After healing yourself from an ability, you gain +40% movement speed for 4 seconds. This does not stack with similar Auras.Using this item will allow you to teleport up to 45 units away instantly. Stacks provide 1 Physical and Magical Protection. This effect lasts 7s.PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Magical Protection and 10 Physical Protection. Getting a Kill or Assist on an Enemy god provides 3 stacks. This effect can only occur once every 10s. This does not stack with similar Auras.PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max.
Cooldown - 140s.Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. +5 Physical Protection and Magical Protection It is possible to run him solo, but you pretty much have to rush golden blade or you will get outcleared super hard.he can theoretically be played jungle, but its kinda weirdI play him in jungle sometimes and he hits hard and has great jungle clear with golden blade. ROLE QUEST: SUPPORT Vision Shard can be upgraded to a new relic once you reach Level 12. Stacks up to 3 times.PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. This item can not be used if you have taken or dealt damage in the last 3s. +4 GP5 +7 HP5 & 7 MP5 while within 60ft of an ally god +7 HP5 & 7 MP5 while within 60ft of an ally god At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Cooldown - 140s.PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, and 50% damage to Minions and Jungle Camps.PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. He needs to rush Golden Blade for clear. Can still make some sick plays and you can cancel lots of abilities with your cc.Jungle is where I've played him the most and I think he's a little underrated. He is also the nephew of Set and grandchild of Geb. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.+75 Health This effect cannot trigger more than once every 90s.Using this item will allow you to teleport up to 45 units away instantly. +7 HP5 & 7 MP5 while within 60ft of an ally god While under 25% Mana, you gain +50 MP5.PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Magical Protection and 10 Physical Protection. +7 HP5 & 7 MP5 while within 60ft of an ally god Jungle Monsters
Horus in the support role twitch: https://www.twitch.tv/atomichawk4427 ROLE QUEST: SUPPORT He shouldn't be built full damage (unless you're playing with him in jungle, but I really don't recommend it since his kit isn't designed to this role). Each Assist is worth 1 stack. This item can not be used if you have taken or dealt damage in the last 3s. ROLE QUEST: SUPPORT : COMPLETED!PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Cooldown - 140s.This consumable deals 200 True damage to Jungle Monsters around you. Stacks up to 3 times.AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. Assist with Minion kills to gain stacks. +5 Physical Protection and Magical Protection I’m looking at Gods to play, and I’ve thought Horus seems cool. Hog (Hand of the Gods, a consumable that you can buy for 100 gold that helps clear your jungle camps) is very good for getting you to mid faster and I wouldn't ever think of skipping it. +5 Physical Protection and Magical Protection +3 Gold per Minion Assisted